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Research Projects (2008)

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Maurer Michael Saffari Amir Schulter Samuel Seichter Hartmut Zeisl Bernhard Lex Alexander Arth Clemens Barakonyi István Bauer Joachim Beichel Reinhard Bischof Horst Bornik Alexander Reitinger Bernhard Bauer Christian Gruber Lukas Kainz Bernhard Pirchheim Christian Wagner Daniel Kalkofen Denis Donoser Michael Elbischger Pierre Ferstl David Fraundorfer Friedrich Reitmayr Gerhard Godec Martin Graber Gottfried Grabner Markus Grubert Jens Hartl Andreas Hauswiesner Stefan Riemenschneider Hayko Grabner Helmut Hirzer Martin Hofer Manuel Hoppe Christof Irschara Arnold Newman Joseph Junghanns Sebastian Khan Inayatullah Kalkusch Michael Karner Konrad Khlebnikov Rostislav Klaus Andreas Klopschitz Manfred Kluckner Stefan Köstinger Martin Kontschieder Peter Pirker Katrin Kruijff Ernst Langlotz Tobias Langs Georg Leberl Franz Lee Felix Leistner Christian Leitner Raimund Lenz Martin Mauthner Thomas Meixner Philipp Mendez Erick Grabner Michael Heber Markus Mühl Judith Mulloni Alessandro Ober Sandra Pacher Georg Partl Christian Pflugfelder Roman Pinz Axel Roth Peter M. Pock Thomas Puff Werner Pan Qi Ram Surinder Grasset Raphael Recky Michal Regenbrecht Holger Reinbacher Christian Rüther Matthias Rumpler Markus Santner Jakob Sareika Markus Schall Gerhard Schmalstieg Dieter Schulz Hans-Jörg Sormann Mario Steinberger Markus Sternig Sabine Storer Markus Straka Matthias Streit Marc Tatzgern Markus Nguyen Thanh Nguyen Thuy Trobin Werner Unger Markus Uray Martina Urschler Martin Veas Eduardo Waldner Manuela Wendel Andreas Werlberger Manuel Winter Martin Wohlhart Paul Zach Christopher Zebedin Lukas Zollmann Stefanie
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3D Computer Vision 3D reconstruction Aerial Vision Augmented Reality Augmented Video Best Paper Award Biometrics Caleydo Computer Graphics Computer Vision Convex Optimization Coordinate transformations detection face Fingerprint Georeferencing GPU GUI HOG Human Computer Interaction Image Labelling Industrial Applications Information Visualization integral imaging Interaction Interaction Design Machine Learning Medical computer vision Medical Visualization Mixed Reality Mobile computing Mobile phone Model Multi-Display Environments Multiple Perspectives Object detection Object recognition Object reconstruction Object Tracking On-Line Learning Robotics Segmentation Shape analysis shape from focus SLAM Software Projects Structure from Motion Surveillance SVM Symmetry Tracking Fusion Tracking, Action Recognition User Interfaces Variational Methods Virtual reality and augmented reality Visual Tracking Visualization
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MARCUS - Mobile Augmented Reality and Context in Urban Scenarios
(details)

MARCUS is an exchange program with the Human Interface Technologies Laboratory (Christchurch, NZ) and the University of Otago (Otago, NZ). Its aim is to extend the scope of the research work performed in the EU Integrated Project "IPCity" with researchers in New Zealand.

The focus of research will be on how mobile devices can create new types of interactive urban experiences. For example, location specific information overlaid on the real world can be used to aid navigation through cities, in outdoor game play, or for providing user supplied comments at certain sites.

2008 2010
Christian Doppler Laboratory for Handheld Augmented Reality
(details)

Augmented Reality (AR) combines real and virtual in a single view, putting information right were it belongs - into the real world. AR is still a young research field and hence strongly driven by basic research and experimental methods, while only few successful commercial applications have been deployed. One of the reasons is that past hardware (such as head-mounted displays and Tablet PCs) have not been sufficiently inexpensive and ergonomically satisfactory. Therefore, recent AR research shows a trends towards deploying AR on advanced mobile phones, using the phone camera as video see-through interface for a “magic lens” style of AR. Recent research in the proposer’s group has first the first time established a baseline technology for achieving real-time performance AR on mobile phones, and this development has been meet with great interest from industry. This proposal the logical consequence of this development. It is concerned with extending this research in several directions, in particular making techniques more scalable (sometimes several orders of magnitude), so that realistic real world scenarios interesting for commercial applications can be attacked by industry. Firstly, we want to expand our real-time computer-vision based pose tracking and object recognition techniques. Secondly, we propose to develop realistic AR image synthesis and visualization methods. Thirdly, we suggest an investigation into efficient 3D interaction techniques with and for AR phones. Finally, we suggest the creation of a distributed infrastructure based on Web 2.0 technology for scalable content creation and deployment of geo-referenced AR applications on phones.

2008 2015

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