Research Projects
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- 3D Computer Vision 3D reconstruction Aerial Vision Augmented Reality Augmented Video Best Paper Award Biometrics Caleydo Computer Graphics Computer Vision Convex Optimization Coordinate transformations detection face Fingerprint Georeferencing GPU GUI HOG Human Computer Interaction Image Labelling Industrial Applications Information Visualization integral imaging Interaction Interaction Design Machine Learning Medical computer vision Medical Visualization Mixed Reality Mobile computing Mobile phone Model Multi-Display Environments Multiple Perspectives Object detection Object recognition Object reconstruction Object Tracking On-Line Learning Robotics Segmentation Shape analysis shape from focus SLAM Software Projects Structure from Motion Surveillance SVM Symmetry Tracking Fusion Tracking, Action Recognition User Interfaces Variational Methods Virtual reality and augmented reality Visual Tracking Visualization
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AUGUR: portable AR visualization of structure within structure using high precission detection
(details) |
This project aims to develop portable measurement tools with in-situ visualization for the construction industry. A future measurement tool will provide a direct augmented reality view of measured properties over the real environment together with instructions as to where and how a certain task can be completed. For example, a metal detection tool should be able to provide direct visual feedback on the location of hidden metallic structures over a live video view of the inspected wall area. Furthermore it can guide a construction engineer to the optimal position for drilling a hole, avoiding any damage to existing structures. Thus the tools should combine information from several sources to provide interactive and contextaware guidance: Measurements from built-in sensors; location-aware through online tracking and registration; spatial, semantic information retrieved from a building information system (BIM). At the same time, future tools need to be simple to be used by non-expert users; therefore the system needs to be intuitive and guide users in the correct operation to fulfil their tasks. To accomplish this goal, The project addresses the following challenges:
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2012 | 2013 |
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Smart Reality - Innovation Network for Smart Applications and Media
(details) |
The market for mobile media services will expand significantly in the next years. The explosion in the usage of smartphones and the growth of the application store model to sell individual services to smartphone users opens a new and attractive market for developers of simple, useful applications. New revenue streams can be created by in-application one-click purchasing. Aggregation of a camera on Internet-connected smartphones leads to the possibility of having a live video stream of the user's reality augmented by content and services from the Web. Location-based services and augmented reality are seen as potential killer applications of the mobile Internet because users are enabled to access additional information related to where they are, what they are seeing, or what they are doing, as well as instantly purchase related services and content.
For example, instead of just seeing a street poster for a club night and passing by, this new paradigm opens up instant access via the Internet-enabled smartphone to the club‘s location, purchasing an entrance ticket or listening to/buying the DJ mixes. A new co-operation net-work – the Innovation Network for Smart Applications and Media - will bring key Austrian R&D and innovative SMEs together to make real this new paradigm for smart mobile and media applications which we call Smart Reality, and be the first to benefit commercially from it. |
2010 | 2012 |
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Narkissos - Virtual Dressing Room
(details) |
The main goal of NARKISSOS is to develop the next generation “magic mirror“ to be installed in a dressing room of a fashion store. The magic mirror is a technical multimedia system, where the consumer can watch himself on a video wall dressed by the clothes which are chosen by touch board or which he did register per RFID tag (embedded in the clothing) at a RFID reader stationed near the video wall of the virtual dressing room. Users can interactively change shape and appearance of the clothing in the mirror image without actually having to change cloths. Customers can also observe themselves (i.e., their avatar) from every side instantaneously. | 2009 | 2012 |
