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Maurer Michael Saffari Amir Schulter Samuel Seichter Hartmut Zeisl Bernhard Lex Alexander Arth Clemens Barakonyi István Bauer Joachim Beichel Reinhard Bischof Horst Bornik Alexander Reitinger Bernhard Bauer Christian Gruber Lukas Kainz Bernhard Pirchheim Christian Wagner Daniel Kalkofen Denis Donoser Michael Elbischger Pierre Ferstl David Fraundorfer Friedrich Reitmayr Gerhard Godec Martin Graber Gottfried Grabner Markus Grubert Jens Hartl Andreas Hauswiesner Stefan Riemenschneider Hayko Grabner Helmut Hirzer Martin Hofer Manuel Hoppe Christof Irschara Arnold Newman Joseph Junghanns Sebastian Khan Inayatullah Kalkusch Michael Karner Konrad Khlebnikov Rostislav Klaus Andreas Klopschitz Manfred Kluckner Stefan Köstinger Martin Kontschieder Peter Pirker Katrin Kruijff Ernst Langlotz Tobias Langs Georg Leberl Franz Lee Felix Leistner Christian Leitner Raimund Lenz Martin Mauthner Thomas Meixner Philipp Mendez Erick Grabner Michael Heber Markus Mühl Judith Mulloni Alessandro Ober Sandra Pacher Georg Partl Christian Pflugfelder Roman Pinz Axel Roth Peter M. Pock Thomas Puff Werner Pan Qi Ram Surinder Grasset Raphael Recky Michal Regenbrecht Holger Reinbacher Christian Rüther Matthias Rumpler Markus Santner Jakob Sareika Markus Schall Gerhard Schmalstieg Dieter Schulz Hans-Jörg Sormann Mario Steinberger Markus Sternig Sabine Storer Markus Straka Matthias Streit Marc Tatzgern Markus Nguyen Thanh Nguyen Thuy Trobin Werner Unger Markus Uray Martina Urschler Martin Veas Eduardo Waldner Manuela Wendel Andreas Werlberger Manuel Winter Martin Wohlhart Paul Zach Christopher Zebedin Lukas Zollmann Stefanie
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  Title     Abstract     Start     End  
Indoor Modelling and Tracking
(details)

Precise indoor localisation is an important issue for Augmented Reality. The two major ingredients necessary to experiment with "location aware" Augmented Reality applications are

  • modelling an accurate 3D model of the environment and
  • tracking

The localized device is often held by an individual, allowing applications to interact with the physical environment. Various Augmented Reality setups have been build during this project. Additionally work is shown to answer the question how to accurately and rapidliy survey an indoor environment. Next to manual strategies there automated aproaches of surveying are shown. Furthermore hybrid tracking approaches are demonstrated where heterogeneous tracking sensors are attached to handheld devices (UMPCs, micro PCs). In this context the sensor data is fused, which leads to a seamless tracking experience.

2004 2008
Nonlinear Registration for Intra-Modality CT Applications
(details)

Introduction

Research interests in single-modality nonlinear registration include four different kinds of subproblems. Deformable registration of two or more CT lung data sets at different states in the breathing cycle going from Functional Residual Capacity (FRC, expiration) to Total Lung Capacity (TLC, inspiration) for modelling breathing motion and deriving lung ventilation. Deformable registration of a contrast-enhanced and a native CT lung data set for deriving lung perfusion. Deformable registration of contrast-enhanced and native CT liver data sets at one or several phases in the contrast-uptake cycle for liver perfusion. And finally, highly accurate partially rigid bone registration for head and neck CT-Angiography applications to extract bone structures from CTA images.

Screenshot Deformable Lung Registration Setup

Deformable Lung Registration

The input for this task consists of native CT thorax scans at two or more different breathing states between Total Lung Capacity (TLC, inspiration) and Functional Residual Capacity (FRC, expiration). Deformable registration of distinct breathing states is a prerequisite for deriving ventilation information by simple subtraction of expiration from inspiration data or by fusion with special functional scans and it leads to models of breathing motion in the lung. For this purpose we have available high resolution sheep lung data at up to five distinct static breathing states and human lung data at inspiration/expiration. Another application of deformable lung registration is the fusion of native and contrast-enhanced CT lung data to show perfusion information again either by subtraction or by fusion with a special scan. A notion of vessel consistency should be included in the deformable registration, since it is important that the same amount of vessels is regarded before and after registration.

Deformable Liver Registration

Similar to the lung registration, liver registration for perfusion measurements is a topic of interest. Contrast-enhancing techniques are used to get up to 8 liver images at different phases of the contrast uptake cycle. Each of these images has to be registered to a native scan to correct motions due to breathing. Afterwards subtraction techniques are used to derive the amount of perfusion in the liver. The setup of the registration algorithm is very similar to the lung registration problem.

Partially Rigid Bone Registration

The intended application of rigid bone registration is a very accurate registration of bones from native and contrast-enhanced CT images of the head and the neck. In contrast-enhanced images vessels and bones have very similar intensities, such that simple segmentation algorithms like thresholding do not work which are frequently used for CTA image studies. The intended strategy for the removal of bone structures is to take a simple (threshold-based) bone segmentation taken from the native image and register it to the contrast-enhanced image. Registration is necessarysince small patient movements may occur (especially in the neck and shoulder area) between the acquisition of both kinds of images. Registration has to be very accurate in this area, since there are vessel structures that lie close to or inside the bone structures as well. It can be assumed that the bones themselves are rigid but the relative position of bones to each other may change. Pairs of bones should be registered rigidly but the relative bone movements are taken into account leading to a partially rigid registration scheme.

2004 2006
Robotics and Computer Vision Laboratory
(details)

The Robot Vision Laboratory was established in 2004 to provide a common platform for experiments, demos and prototyping in the field of computer vision. Among other things, the lab inventory contains a 6DOF articulated robot arm, a PeopleBot mobile robot platform, several imaging and illumination devices.

2004 2010
Dust Filter Surface Analysis
(details)

When a dust laden gas is sucked through a filter, the dust remains on its surface and forms a compact dust layer called filter cake. Periodically the filter cake is at least partially removed by inverse high pressure air pulses to allow continuous operation of the filter. Knowledge of the distribution of the filter cake on the filter surface at different stages of operation is decisive for filter operation. It is shown that the principle of calibrated shape from stereo with pattern projection for generating texture on the surface gives a robust 3D reconstruction of the filter surface when accessing through a glass window. Rigid registration of surface patches using landmark points, combined with an Iterative Closest Point Algorithm as a refinement procedure gives a continuous 3D model of the entire visible filter surface. Cake thickness is calculated by taking the height difference of two surface models, acquired before and after dust deposition. The challenging problem is to account for the non-rigid deformation of the filter cloth. A global deformation model is estimated using Thin Plate Spline Interpolation based on landmark points on the filter surface.

2004 2005
Active Appearance Models in Quantitative Musculo Skeletal Radiology
(details)

Rheumatoid Arthritis (RA) is an incurable disease leading to severe disabling mutilations of synovial joints. RA affects predominantly the peripheral joints of the appendicular skeleton. RA is with 17% one of the leading causes of disability among persons aged 15 years or older. The prevalence is 1-2%. A recent study estimated the total cost to the North American economy caused by arthritis and its related effects to be 64 billion.

The accurate quantification of the progression of the disease is a decisive factor during its treatment. Until now mainly manual quantification procedures are utilized. They are time consuming and lack reproducibility as well as accuracy. Among others these restrictions have severe adverse effects to clinical trials and to continuous therapy of patients.

We propose a computer based method that performs the quantification by means of automated image analysis and pattern recognition. The goal is to fully automatically identify the bones of the hand/wrist and extract exact quantitative information about the extent of the erosions caused by rheumatoid arthritis based on a radiograph.

The following lines will be investigated during the project:

  • A fully automatic method for quantification of RA based on hand radiographs.
  • A more accurate, detailed scoring system for RA assessment.
  • Novel concepts of Active Appearance Models (AAMs).
  • Applicability of the developed methods to other similar diseases.
2004 2007
Image Description Toolbox (IDTB)
(details)

(Matlab) - collection of some most promising methods and algorithms related to appearance based object recognition.

2004 2006
MUSCLE Network of Excellence
(details)

MUSCLE aims at creating and supporting a pan-European Network of Excellence to foster close collaboration between research groups in multimedia datamining on the one hand and machine learning on the other in order to make breakthrough progress towards the following objectives:

  • Moving from modelling to learning: Harnessing the full potential of machine learning and cross-modal interaction for the (semi-)automatic generation of robust meta-data with high semantic value for multimedia documents. In particular, MUSCLE researchers will develop software tools and research strategies that enable users to move away from labor-intensive case-by-case modelling of individual applications, and allow them to take full advantage of generic adaptive and self-learning solutions that need minimal supervision.
  • Improving interoperability through understanding: Improving interoperability and exchangeability of heterogeneous and distributed (meta)data by enabling data descriptions at high semantic levels (e.g. ontologies, XML schemata) and adding inference schemes that can reason about them at the appropriate levels. To this end MUSCLE researchers will contribute to relevant international standards and protocols.
  • Creation of expressive and adaptive interfaces: In the same vein, improve the human-machine interface by exploring how machine learning can invigorate the creation of expressive, context-aware, and human-centered interfaces that will be able to effectively assist users in the exploration of complex and rich multimedia databases. With regard to these topics, MUSCLE research will contribute to viability studies and proof-of-principle demonstrators.
  • To stimulate cohesion, the NoE will set itself two grand challenges. These are ambitious research projects that involve the whole spectrum of expertise represented within the consortium. As such they also require the collaboration of a large number of groups and therefore act as focal points for the consortium:
    • Grand Challenge #1: Natural high-level interaction with multimedia databases In this vision it is possible to query a multimedia database at a high semantic level. This is an extremely challenging problem and will involve a wide range of techniques: natural language processing, interfacing technology, learning and inferencing, merging of different modalities, federation of complex meta-data, appropriate representation and interfaces, etc.
    • Grand Challenge #2: Detecting and interpreting humans and human behaviour in videos Many important applications of multimedia data mining revolve around the detection and interpretation of human behaviour. Applications are legion: surveillance and intrusion detection, face recognition and registration of emotion or affect, automatic analysis of sports videos and movies, etc. Again, success will depend heavily on the integration and interpretation of various modalities such as vision, audio and speech.
2004 2008
3D Paper Structure Analysis
(details)

Most technological paper qualities are directly or indirectly influenced by the three-dimensional paper structure which means the spatial arrangement of fibres, fillers, pores and if necessary of the coating. In the area of the structure analysis, two main groups can be distinguished: destructive and non-destructive approaches.

The paper structure analysis methods have to fulfil the following basic requirements. The quality of the 3D data must be high enough to make an exact delimitation between the relevant paper contents possible. Furthermore the spatial resolution must at least lie in the area of a micron. In order to be able to make statistically reasonable statements for the complete paper sample, sizes of the range of at least one square centimetre must be analyzed. To conclude, the time expenditure to the digitalization of the paper sample should also lie within a practicable area of hours.

Primary objective of the project is the detailed analysis of the fibre network structure of a paper sample by means of image analysis methods. Still this application is an extremely complex problem and in this resolution (microns) and sample size (square centimetre) unsolved. Therefore the development of a completely new concept is necessary. This concept should finally make a general assignment of the three-dimensional paper structure to pre-defined paper-ingredients classes possible. As a final result the segmentation of single fibres and their three-dimensional tracking is realizable.

2003 2008
TheoMedia - Theology in Media Society
(details)

In this project textual, formal and structural interactions between fundamental theology and media society will be researched. The most important facts which influence the media society of the western world are internet, multi media lifestyle and religious symbolism. This project which is carried out together with the Institute for Fundamental Theology, Graz University and Joanneum Research Graz.

The Institute for Computer Graphic and Vision mainly deals with the semi automatically retrieving of religious symbols. Religious symbols were in former times mainly used only in liturgical events. Today they are media effective prepared and presented. Examples are the presentation in TV of the war "good against bad" after 11th September or the Star Wars Trilogy. In the project a semi automatic digital film footage structuring and analysis according to religious symbols should be implemented. Joanneum Research will provide its Content Analysis Module, the search infrastructure and already existing annotation tools.

2003 2006
Computer Vision Methods for the Automatic Analysis of Fibrous Structures in Biological Soft
(details)

Soft tissue like tendons, arteries, veins or skins are important biological materials. A greater understanding of the foundations and interactions of structure and function of soft tissue, and, in particular, the associated mechanobiology is of great interest in the field. A thorough understanding of the complex interrelations between mechanical factors and the associated biological responses may help to improve diagnostics which allow disease and injury to be treated earlier. The research proposed here will develop a fully automatic system for analyzing macroscopic structures obtained from histological images of arteries by means of modern computer vision techniques. Besides being interesting from the mechanobiological point of view the structural analysis of images of collagen fibers poses also several challenging questions from a computer vision point of view. In particular, due to the wide variety of different appearances of collagen fibers in images this task is non trivial. The main task of this research is the development of novel segmentation techniques for robustly segmenting individual fibril bundles and estimating their parameters, like location and shape, fibril density, mean fibril orientation, wriggling of fibrils etc. This will be achieved by developing novel perceptual grouping methods operating on the extracted orientation data of fibrils. Another major challenge of this research is to extend the structural analysis from 2D to 3D.

2003 2005
Plug and Detect (PnD)
(details)

Plug and Detect (PnD) is a technology to automatically calibrate and register a network of surveillance cameras in an on-line manner on a common ground plane.

It could become a key technology in visual surveillance systems, because it tries to ...

  • to replace expensive manual calibration and registration of experts,
  • to adapt the multi-view geometry of a camera network over time,
  • to facilitate multi-camera object tracking,
  • to save maintenance costs.

2003 2007
Screening and Selection Systems for Directed Evolution of Enzymes
(details)

Current paper and corresponding presentation

The concept of "directed evolution" is dependent on the availability of systems that allow the identification of interesting enzyme variants within a large, artificially generated diversity. Thus, one prerequisite is the availability of systems that allow the detection of specific enzyme features such as activity, selectivity, stability etc. at smallest culture scales and at high-throughput conditions. Therefore, focus is put on the development of methods witch are rapid, sensitive and cost-effective and preferably work at the microwell-plate, single colony or even single cell level.

Surrogate substrate analogues which would allow easy detection of reaction products by e.g. fluorescence techniques are not feasible due to the "First Law of Directed Evolution" which says "you get what you screen for". The "real" substrates should be converted or at least derivatives that are very close to these substrates have to be used in such systems. Therefore, general analytical methods which allow following the enzyme-catalyzed reaction of any desired substrate are developed.

Another important prerequisite is the availability of methods that allow a high degree of automation. Such methods include high throughput detection systems based on image analysis and software for accurately recognizing hits. In addition, statistical methods and systems for data management are developed to properly set up and evaluate the results of screening programs and to handle large data volumes.

2003 2006
FSP/JRP Cognitive Vision
(details)

We envision a scenario in which every person will interact in a natural way with artificial devices as an aid in daily life situations such as orientation, search and information retrieval. We refer to this long-term vision as the Personal Assistance (PA) scenario, where a combination of mobile devices and distributed ambient spaces unobtrusively support users by being aware of the present situation and by responding to user requests.

Subprojects at ICG:

2003 2009
CONEX
(details)

Robust and Adaptive Approaches to Scene and Object Recognition: The goal of this joint project is to investigate new robust and adaptive approaches in the area of object and scene recognition. Object and scene recognition is a necessary requirement for developing truly cognitive systems as well as for the development of advanced and novel multimodal interfaces leading to ambient intelligence. Having a robust object and scene recognition system the following applications will greatly benefit: novel user interfaces which understand human activities, intelligent surveillance, indexing multi-media databases and content analysis of images, autonomous mobile systems and robotics, industrial inspection and robotics, etc. The goal is to develop computer vision based systems that can recognize objects, and in the context of environment perform localization and navigation. The major challenge is to develop systems and methods that can work under realistic unconstrained conditions (i.e., outside the lab). The three partners proposing this project (Center for Machine Perception, Czech Technical University Prague, CMP, Computer Vision Lab, Faculty of Computer and Information Science, University of Ljubljana, CVL, and Institute for Computer Graphics and Vision, Graz University of Technology ICG) have considerable expertise in this area and developed complementary methods and techniques. The goal of the project is to join the efforts and combine the expertise. In particular, we do the following activities:

  • Organization of joint workshops and colloquia
  • Exchange of PhD. students
  • Joint research/joint papers
2003 2005
Handheld Augmented Reality on Mobile Phones
(details)

Mobile systems are one of the latest hot topics in augmented reality research. There has been a lot of success in creating mobile setups using mobile personal computer hardware such as notebooks. The advantage of those approaches is that mostly the same hard- and software can be used as for traditional setups. The disadvantage is that those setups are not mobile in a sense that a user would like to use them. In the Handheld AR project we focus on realising augmented reality on off-the-shelf mobile devices.

2002 2008
Entrance Surveillance
(details)

The aim of this project is the development of an imaging system for an industrial partner. The developed system should survey entrances using video images and register the people passing the entrance. The system has to operate under outdoor conditions (sun light, fog, etc.).

2002 2002
Autonomous Agents in Augmented Reality Environments
(details)

Body and facial gestures as well as speech are familiar and widely accepted means of human communication. Animated characters, often with autonomous and affective behavior, have proved to be very useful in man-machine communication since they are able to exploit and deliver information through multimodal channels and thus engage the user in a natural conversation. Autonomous agents have been actively researched in recent years as an interface to computerized systems bridging the communication gap between man and computer, and the real and virtual world. Augmented Reality (AR) applications share the same goal through enhancement of the real environment with useful virtual information, where virtual objects appear to coexist with the real world.

2002 2006
START Augmented Reality for Pervasive Computing
(details)

The ultimate limit of today‘s user interfaces lies in the used two-dimensional abstractions that are only effective for their original domain of document-centric work. In contrast, in our everyday world we are not limited to our desktop surface. Information in the real world is perceived and processed in three dimensions, continuously and in real time. A human-computer interface that can capture these properties will be able to render a new level of services to the user, enabling the use of computers for new application domains and for new user populations. This „anywhere“ and „anytime“ requirement for pervasive computing cannot be fulfilled with miniature versions of desktop environments. A new style of user interface, a paradigm shift is needed. Therefore, the core of the proposed research is the following thesis: Augmented reality (AR), i. e., enhancing a user‘s perception of the real world with computer generated graphics and annotations, can make working with computers in 3D as productive as the desktop metaphor in 2D. This thesis is motivated by the fact that AR allows to integrate the whole world into the interface – the world essentially becomes the interface. Therefore users are able to leave their physical desktops and computer desktops to interact with their environment and with other users. The AR platform Studierstube lead by the proposer is world-wide unique in its combination of augmented reality, 3D display and groupware elements. Studierstube, the study room where Faust was searching for enlightenment, describes the philosphy of using the place as a mediator to information and insight. We are currently developing a wearable augmented reality system, which allows the user interface to be in any place, with and for anybody. Within the proposed augmented reality/pervasive computing infrastructure, an environment can be turned into a virtual „ether“ encompassing users that are enabled to interact with the computer through realworld objects. The proposed project work will expand the augmented reality platform Studierstube into a pervasive computing environment built on a variety emerging technologies. A number of promising application areas is selected, for which applications will be developed that try out the new style of interfacing with the computer in practice. Influence

2002 2009
Ubiquitous Tracking
(details)

Mixed Reality (MR) provides a natural interface to the calm pervasive technology anticipated in large-scale Ubiquitous Computing environments. However, the range of classic AR applications has been limited by the scope, range and cost of sensors used for tracking. Hybrid tracking approaches can go some way to extending this range. An approach, called Ubiquitous Tracking or Ubitrack, is proposed in which data from widespread and diverse heterogeneous tracking sensors is automatically and dynamically fused, and then transparently provided to applications. Follow this link for a fuller description.

Developed as part of the PRESENCCIA Integrated Project.

2002 2006
Uncalibrated Euclidean Scene Reconstruction in Scanning Electron Microscopy Using the Trifocal Tensor
(details)

The scanning electron microscope (SEM) is an important tool to examine very small structures. Its large magnification combined with good contrast and large depth of view make it possible to view and characterize microscopic structures in the sub-micron scale. In the recent years, the problem of dense surface reconstruction from multiple SEM images was a research topic on this institute. Reconstruction approaches like shape from stereo and shape from photometric stereo have been evaluated. This work presents a framework for automatic scene reconstruction from three images acquired by a scanning electron microscope. The basic assumption is that the specimen is tilted eucentrically in front of the camera, camera geometry is assumed to be unknown but constant over all views. It is shown that methods for estimating the trifocal tensor as well as modern auto-calibration approaches can be adapted to the imaging conditions in the SEM, and Euclidean scene structure can be retrieved from three uncalibrated views. The performance of the proposed framework is evaluated on synthetic data as well as real images. It is shown that Euclidean scene structure can be retrieved robustly under varying image noise and inaccurate initialization.

2002 2003

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