| Authors |
Gruber Lukas, Hartl Andreas, Arth Clemens, Hauswiesner Stefan, Schmalstieg Dieter |
| Appeared in |
Proceedings of the Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2011
Embedded Computer Vision Workshop (ECVW), pp. 20-27 |
| Organization |
IEEE Computer Society |
| Date |
June 2011 |
| Abstract |
Augmented Reality (AR) on mobile phones is receiving
more and more attention recently, becoming a popular research
topic and an important commercial field. In this paper
we present a lightweight method to create coarse 3D
models of small-scale objects. The goal is to give the users
the possibility to create and maintain AR content themselves
without the need for expensive tools and complex interaction.
Our algorithm is based on shape-from-silhouette using
voxel carving and runs on modern smartphone hardware.
3D models of certain object groups can be generated interactively
and instantly. The actual result is visualized continuously
using image based rendering methods to inform the
user about the actual model quality. Given a suitably accurate
model it can further be used for any means of AR and
can easily be shared with other users. The usability of our
approach is evaluated using modern smartphone hardware
(see Figure 1). The advantages are demonstrated using a
set of models for playing a board game. |
| Link |
none |