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Experiences with Handheld Augmented Reality

Authors Schmalstieg Dieter, Wagner Daniel
Appeared in

The Sixth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007), pp. 3-15

Publisher

IEEE and ACM

Organization

IEEE and ACM

Date November 2007
Abstract

In this paper, we present Studierstube ES, a framework for the development of handheld Augmented Reality. The applications run self-contained on handheld computers and smartphones with Windows CE. A detailed description of the performance critical tracking and rendering components are given. We also report on the implementation of a client-server architecture for multi-user applications, and a game engine for location based museum games that has been built on top of this infrastructure. Details on two games that were created, permanently deployed and evaluated
in two Austrian museums illustrate the practical value of the framework and lessons learned from using it.

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