| Authors |
Santner Jakob, Unger Markus, Pock Thomas, Leistner Christian, Saffari Amir, Bischof Horst |
| Appeared in |
British Machine Vision Conference 2009 |
| Date |
2009 |
| Abstract |
Common methods for interactive texture segmentation rely on probability maps based on low dimensional features such as e.g. intensity or color, that are usually modeled using basic learning algorithms such as histograms or Gaussian Mixture Models. The use of low level features allows for fast generation of these hypotheses but limits applicability to a small class of images. We address this problem by learning complex descriptors with Random Forests and exploiting their inherent parallelism in a GPU implementation. The segmentation itself is based on a convex energy functional that uses weighted Total Variation regularization and a point-wise data term allowing for continuous foreground/background membership hypotheses. Its globally optimal solution is obtained by a fast primal-dual algorithm providing a reasonable convergence criterion. As a result, we present a versatile interactive texture segmentation framework. We show experiments with natural, artificial and medical data and demonstrate superior results compared to two recent approaches. |
| Link |
LINK |