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Maurer Michael Saffari Amir Schulter Samuel Seichter Hartmut Zeisl Bernhard Lex Alexander Arth Clemens Barakonyi István Bauer Joachim Beichel Reinhard Bischof Horst Bornik Alexander Reitinger Bernhard Bauer Christian Gruber Lukas Kainz Bernhard Pirchheim Christian Wagner Daniel Kalkofen Denis Donoser Michael Elbischger Pierre Ferstl David Fraundorfer Friedrich Reitmayr Gerhard Godec Martin Graber Gottfried Grabner Markus Grubert Jens Hartl Andreas Hauswiesner Stefan Riemenschneider Hayko Grabner Helmut Hirzer Martin Hofer Manuel Hoppe Christof Irschara Arnold Newman Joseph Junghanns Sebastian Khan Inayatullah Kalkusch Michael Karner Konrad Khlebnikov Rostislav Klaus Andreas Klopschitz Manfred Kluckner Stefan Köstinger Martin Kontschieder Peter Pirker Katrin Kruijff Ernst Langlotz Tobias Langs Georg Leberl Franz Lee Felix Leistner Christian Leitner Raimund Lenz Martin Mauthner Thomas Meixner Philipp Mendez Erick Grabner Michael Heber Markus Mühl Judith Mulloni Alessandro Ober Sandra Pacher Georg Partl Christian Pflugfelder Roman Pinz Axel Roth Peter M. Pock Thomas Puff Werner Pan Qi Ram Surinder Grasset Raphael Recky Michal Regenbrecht Holger Reinbacher Christian Rüther Matthias Rumpler Markus Santner Jakob Sareika Markus Schall Gerhard Schmalstieg Dieter Schulz Hans-Jörg Sormann Mario Steinberger Markus Sternig Sabine Storer Markus Straka Matthias Streit Marc Tatzgern Markus Nguyen Thanh Nguyen Thuy Trobin Werner Unger Markus Uray Martina Urschler Martin Veas Eduardo Waldner Manuela Wendel Andreas Werlberger Manuel Winter Martin Wohlhart Paul Zach Christopher Zebedin Lukas Zollmann Stefanie
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2.5D: Occlusion Handling in AR using Online Depth Information Extraction

SmartVidente is a research project for Augmented Reality visualization of underground infrastructure such as water, heat pipes, power lines and communication cables.

 

Bend the world

Extending Augmented Reality with Multiple Perspectives

 

Measuring Visual Saliency and Visual Clutter on the GPU

Construct an efficient GPU-based implementation for measuring visual saliency and visual clutter.

 

Multi-View Texturing of 3D Meshes

Develop a tool for texturing 3D meshes of objects by blending texture images from multiple views.

 

Multiple Viewpoints: Integrate Additional Viewpoints into Augmented Reality

Integrate additional viewpoints (e.g. mirrors) into the current view to investigate the world without moving

 

Point Clouds to Meshes

Transforming point clouds produced by reconstruction algorithms to a consistent mesh

 

Realistic Cloth Rendering

For the Virtual Dressing Room project, photo realistic visualization of garments is vital. Physical simulation of mesh positions is already implemented (see next figure), but material shading needs to be improved. To achieve this goal the general concept

 

Robust Surface Reconstruction from Noisy Point Clouds

Implement an algorithm that is able to robustly extract a triangle mesh from a point cloud obtained from multiple depth maps that may contain outliers.

 

Softshell GPU Taskmanager

Build a Taskmanager for the GPU using Softshell

 

Softshell Volume Rendering Techniques

Advance our special Volume Renderer with an interesting feature

 

Visualization Tool for 3D Reconstructions

Visualization of several stages of a 3D reconstruction pipeline in a GUI

 

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