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Positions
Graz
University of Technology
[TUG] |
Senior Researcher |
10/2006 - |
| |
Guest
researcher |
10/2005
- 12/2005 |
Vertigo-Systems
[VS] |
Marketing
director |
2005 |
Fraunhofer
IMK
[FHG] |
Research
scientist |
2001
- 2005 |
GMD
IMK
[GMD] |
Guest
researcher |
1999
- 2000 |
Bauhaus-University
Weimar
[BUW]
|
Research
scientist |
1998
- 2001 |
Utrecht
University
[UU] |
Student
Documentary Information Science |
1993-1998 |
CIBE
[CIBE] |
Software designer
(computer graphics, evaluation) |
1991-1993 |
Research
overview
My research
focuses at the investigation, design and development of 3D User
Interfaces (3DUIs). Initially, I performed studies on the usage
of virtual reality (VR) technology for local and distributed
engineering applications. Specifically, at [UU] [BUW] I explored
cooperation aspects in the conceptual design process of architects.
The research resulted at [BUW] in the development supervision
of a VR aided design tool (initiated by Dr. Holger Regenbrecht),
and the establishment of several experiments on distributed
3D design between premier architectural schools, the so called
Virtual Design Studios. In addition, I performed several empirical
studies on theoretical aspects of 3DUIs, notably on spatial
knowledge effects of using virtual environments in architectural
design processes. Followed up by my collaboration with several
foreign researchers (Bowman, LaViola, Poupyrev, Mine), I formalized
theoretical and practical knowledge on 3DUIs in a single source.
I presented the material at some prominent conferences, which
resulted into the authoring of what seems to have become the standard reference on 3DUIs, released in
2004 by Addison-Wesley. Through my work at the scientific institutions
[GMD] [FHG] and [TUG], from 1999 on an additional main focus
has been the design, development and evaluation of 3D user interface
devices and displays, in close relation to studies on human
factors and ergonomics. Over the years, I accomplished multiple input
devices and display systems. Hereby, I did not only study purely
3D devices and techniques, but also the mixing of techniques
through hybrid interfaces. I applied theoretical and practical
knowledge on 3DUIs during scientific coordination of several
large international projects managed under own direction, including
the public funded projects ProViT, DHX and HYDROSYS.
Interests
3D
User interfaces, Virtual / Mixed / Augmented Reality, creative / experimental applications, handheld devices, haptics and pseudo-haptics,
human factors and ergonomics, multisensory integration, tangible interfaces, mechatronics and robotics.
Research
and management skills
- Scientific
coordination and management of research projects
- Managing small R&D teams
- Educational skills (university and conference tracks)
- Strong interdisciplinary background
- Large-scale scientific
studies in the field of 3D user interfaces, virtual environments and augmented reality
- Formalization
of theoretical issues of 3D user interfaces
- User
and task analysis, system specification of complex systems
- Prototyping of I/O devices
Professional
experience
-
Programm Chair
- ACM Symposium on Virtual Reality Software and Technology (VRST 2005, VRST 2008)
- Winter Augmented Reality Meeting (WARM'010)
- eCAADe2000
-
Other chairs
- Workshop chair, IEEE Virtual Reality 2010
-
International
Programm Committees:
- IEEE Symposium on 3D User Interfaces (3DUI'07 - 3DUI'10)
- International Conference
in Central Europe on Computer Graphics,
Visualization and
Computer Vision (WSCG 2004-2008 )
- IEEE Mixed Reality User Interface Symposium (MRUI'07)
-
Review
activities conferences:
- IEEE Virtual Reality (VR)
- ACM Conference
on Human Factors in Computing Systems (CHI)
- ACM Symposium on Virtual Reality Software and Technology (VRST)
- IEEE Symposium
on 3D User Interfaces (3DUI)
- Immersive Projection Technology
Symposium (IPT)
- Graphics Interface (GI)
- Eurographics (EG)
- Eurographics Workshop
on Virtual Environments (EGVE)
- ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(I3D)
- ACM International conference on Advances in Computer Entertainment Industry (ACE)
- IEEE International Symposium on Mixed and Augmented Reality
(ISMAR)
- IEEE Visualization (VIS)
- Laval Virtual
- International Symposium on 3D Web Technology (Web3D)
- International Conference
in Central Europe on Computer Graphics,
Visualization and
Computer Vision (WSCG)
-
Review
activities journals:
- IEEE Computer Graphics and Applications
- Springer Journal Virtual Reality
- ASME
Journal of Computing And Information Science In Engineering
- Journal of Virtual Reality and Broadcasting
- Elsevier International Journal of Human-Computer Studies // Interacting with Computers
-
Editor
activities journals:
- Guest Editor IEEE Transactions on Visualization and Computer Graphics (VRST 2008 special issue)
- Project reviews / committees
-Project reviewer for the European Commission (EC)
-Reviewer for the Dutch Government (NWO)
-
Academical
member of ACM, IEEE and igroup.
-
Professional development courses at Fraunhofer and ACM (management tracks)
- Founder
of the Collaborative Virtual Design Environments (CVDE) mailinglist
and archive (mailinglist inactive).
An older overview of virtual reality supported conceptual
design tools can be found here.
- Marketing
of Technology at [FHG] and [VS]
- Teaching
experience in multiple Virtual Reality and visualisation courses
Successful project acquisitions and grants
- HYDROSYS project acquisition (EU FP7 project, grant 224416, DG INFSO)
- PhD Grant, the
influence of virtual environments on the design of (digital)
architectural expressions (DAAD-RGC, 2000)
Projects
For a detailed overview of some older projects, please go here!
Ph.D.
(2007)
Unconventional 3D User Interfaces
for Virtual Environments
Institute for Computer Graphics and Vision,
Graz University of Technology
My
Ph.D. focuses at the investigation and development of novel
and partly truly unconventional spatial interaction techniques
for virtual environments (VE). Based on the examination of the
human potential of all psycho-physiological systems, it provides
an overview of possibilities in which the human body can be
used for interaction in a VE, ranging from eye-based input and
pseudo-haptics, up to the usage of biosignals. The study is
complemented by a series of studies specifically focusing at
the development and testing of novel interaction techniques
and devices.
Supervision: Prof. Dieter Schmalstieg, Prof. Steffi Beckhaus
Public-funded
projects
Graz University of Technology
- HYDROSYS: Augmented Reality for environmental monitoring and management. EU FP7 Project. 2008 - ongoing. Link to website
- Liverplanner: Novel system for interactive
visualization and manipulation of medical datasets for surgery
planning. Austrian science fund FWF under grants P17066
and Y193. 2005.
Fraunhofer IMK (scientific coordinator):
-
DHX: Digital Ecological and Artistic Heritage Exchange - transcontinental
guidance and exploration in globally shared cultural heritage
(EU IST - 2001 - 33476 ). 2002-2005.
-
ProViT: Digital Product Development
with Virtually Cooperating Teams using Optical Networks
(BMBF). 2001-2004.
Bauhaus-University Weimar
Internal
projects at [FHG]
Development
of interaction techniques and devices. More information under
technology section.
- Tactylus - development of a multi-button
vibrotactile pen input device, study in multisensory binding
- BioHaptics: using transcutaneuous
neuroelectrical stimuli to create pseudo-haptic feedback
- AudioHaptics - using subsonic sounds
and airwaves for pseudo-haptic feedback
- OfuturO: development of an immersive
future office installation
- CubicMouse: studies with coordinate
system prop-based input device
Internal projects at [BUW] / InfAR
-
Emperical
experiments and usability studies of three-dimensional user
interfaces, input devices and interaction techniques, multiple
requirement analysis studies.
-
VDS: Co-organization
of the cooperative work environment workshops Virtual
Environment Design Studio 2001 (VeDS01) and VDS98.
-
VRAM: Coordination of VR software platform development VRAM (1999-2001), as
initiated by Dr.-Ing. Holger Regenbrecht.
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Research
Positions
Research overview
Research skills
Professional
Projects
Ph.D.
Public funded projects
Internal projects
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