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Public-funded
projects (scientific coordination)
At [FHG] I was the main scientific
coordinator of the following public-funded projects:
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DHX
Digital Ecological and Artistic Heritage Exchange - transcontinental
guidance and exploration in globally shared cultural heritage
(EU IST - 2001 - 33476 ). 2002-2005.
The DHX project established a networked virtual reality infrastructure
and content development environment for museums and cyber
theatres, for mutual exchange of digital cultural and natural
heritage. A consortium of European and Asian partners participated
for transcontinental shared immersive experience in a global
scale using high-bandwidth trans Euro-Asian networks.
The main components of the project included networked audio-videoconferencing,
virtual guides using advanced virtual storytelling methods,
multi-person interaction methods, image-based rendering
techniques, computer-vision based scene reconstruction.
Project results are being used at several locations, including
the Natural History Museum of Crete in Heraklion, and the
Beethoven Haus in Bonn.
Within the project, I especially performed multiple user
and tasks analyses, defined the overall system architecture,
and defined the evaluation mechanisms. Furthermore, I have
taken care of the interaction mechanisms for remote virtual
guidance. The developments I made, coming out of these research
activities, included the Capsa Arcana console construction
(more info here) and the iWoody
technology (together with Dr. Sergey Matveyev). Further
information can be found here.
Related publications:
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Kruijff,
E., Conrad, S., Palamidese, P., Mazzoleni, P., Hasenbrink,
F., Suttrop, M., Kwon, Y-M., Remote Virtual Guidance
in Immersive Museum Applications. VSMM2004, Gifu, Japan,
2004.
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Conrad,
S., Kruijff, E., Suttrop, M., Hasenbrink, F., Lechner,
A. A Storytelling Concept for Digital Heritage Exchange
in Virtual Environments. In proceedings of the International
Conference on Virtual Storytelling (Poster), Toulouse,
France, 2003.
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Goebel,M.,
Kruijff,E., Matveyev, S., Severin,I., Simon,A., Tikhonravov,A.
Matveyev, K.,Kozlov, I. Palamidese, P., Carreras, F.,
Massei, L. Museums and Virtual Environments. EVA 2003,
Moscow, 2003.
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Kruijff,
E., Severin, I. Transcontinental guidance and exploration
of digital cultural heritage (DHX). In proceedings of
CIDOC/ADIT 2003, St. Petersburg, Russian Federation,
2003.
- Goebel, M., Kruijff,
E., Mostafawy, S, Mine, M. Storytelling in Virtual Environments
- edutainment in Digital Heritage Exchange (DHX) scenarios.
Workshop at the 8th International Conference on Virtual
Systems and Multimedia (VSMM), 2002, Gyeongju, Korea.
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ProViT
Digital Product Development
with Virtually Cooperating Teams using Optical Networks
(BMBF). 2001-2004.
The ProViT project provided a work environment for engineers
which allows design review via distributed virtual environments.
The scenarios encapsulate data from machinery, airplane
and ship industry to be shared over high-bandwidth networks.
The project among others included new approaches to immersive
teleconference / Telepresence systems (including advanced
AV-techniques), integration of 2D and 3D information repositories
and interaction possibilities, new session- and networkmanagement
techniques, and the application of physical simulation techniques.
Further information can be found here.
Within the project, I coordinated the user and task analysis
of multiple scenarios, and created the overall system architecture.
Furthermore, I was highly involved in setting up and creating
the hybrid interaction mechanisms used to interact with
2D and 3D display systems.
Related publications:
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Cao, W., Gaertner, H., Conrad, S., Kruijff, E. , Langenberg,
D., Schultz, R. Digital Product Development in a Distributed
Virtual Environment. VRAI 2003, Tianjin, Proceedings
of the SPIE, Volume 5444, pp. 322-326 , 2003.
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Kruijff,
E., Conrad, S., Mueller, A. Flow of action in mixed
interaction modalities. In proceedings of HCI International
2003, Heraklion, Greece, 2003.
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Mueller,
A., Conrad, S., Kruijff, E.. Multifaceted interaction
with a Virtual Engineering Environment using a Scenegraph-oriented
Approach. In proceedings of WSCG 2003 (Poster), Plzen,
Czech Republic, 2003.
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Public-funded projects (participation)
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At
[TUG] I cooperated in the Liverplanner project
(Austrian science fund FWF under grants P17066
and Y193)
Within the liverplanner project, a novel system for interactive
visualization and manipulation of medical datasets for surgery
planning based on a hybrid VR / Tablet PC user interface
was created . The goal of the system is to facilitate efficient
visual inspection and correction of surface models generated
by automated segmentation algorithms based on x-ray computed
tomography scans, needed for planning surgical resections
of liver tumors.
Within the project I developed a new input device called
Eye of Ra , and prepared and performed a large user evaluation
(together with Alexander Bornik and Thomas Pock). Further
information can be found here.
Related publication:
- Bornik, A., Beichel,
R., Kruijff, E., Reitinger, B., Schmalstieg. A Hybrid
User Interface for Manipulation of Volumetric Medical
Data. In proceedings of Symposium on 3D user interfaces,
IEEE Virtual Reality Conference, 2006.
- At
[BUW] I participated in the EU-funded projects AVOCAAD and
ACCOLADE
Internal
projects at [FHG]
Development
of interaction techniques and devices. More information under
technology section.
- Tactylus - development of a multi-button
vibrotactile pen input device, study in multisensory binding
- BioHaptics: using transcutaneuous
neuroelectrical stimuli to create pseudo-haptic feedback
- AudioHaptics - using subsonic sounds
and airwaves for pseudo-haptic feedback
- OfuturO: development of an immersive
future office installation
- CubicMouse: studies with coordinate
system prop-based input device
Internal projects at InfaR [BUW]
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Emperical
experiments and usability studies of three-dimensional user
interfaces, input devices and interaction techniques, multiple
requirement analysis studies.
The longest study investigated wayfinding
issues for navigation in complex virtual architectural environments,
together with Stefan Hansen.
Related
publications:
- Kruijff,
E., Donath, D. Supporting Shared Architectural Understandig
- Spatial knowledge transfer within Virtual Environments.
Proceedings of ACCOLADE 2000 workshop, Bruxelles, 2000.
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Donath,D., Kruijff,E., Regenbrecht, H. Spatial knowledge
implications by using a Virtual Environment during design
review. Proceedings of ACADIA 1999, Salt Lake City,
1999.
- Co-organization
of the cooperative work environment workshops Virtual
Environment Design Studio 2001 (VeDS01) and VDS98.
The experiments were a collaboration between University
of British Columbia, ETH Zürich, Hong Kong University,
University of Washington, and Bauhaus-University Weimar
on the "global" usage of 3D design tools, videoconferencing
methods, and a distributed work platform (space.arch server
at ETH Zürich). VeDS01 was solely run with Hong Kong
University (Marc Aurel Schnabel), as part of a DAAD-RGC
PhD grant (see point below), using the VRAM design tool.
The original VDSs received the industrial price Die
Goldenen Hasen. The VDS98 experiment was performed
in close cooperation with Urs Hirschberg (now Dean School
of Architecture, TU Graz).
Related publications:
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Schnabel, M.A., Kvan, T., Kruijff, E., Donath, D. The
First Virtual Environment Design Studio. In proceedings
of eCAADe2001, Helsinki, 2001.
- Donath,
D., Kruijff,E., Regenbrecht,H., Hirschberg,U., Johnson,
B., Kolarevic,B., Wojtowicz, J. Virtual Design Studio
1998 - a Place2Wait. Proceedings of eCAADe 99, Liverpool,
1999.
- Coordination
of VR software platform development VRAM (1999-2001), as
initiated by Dr.-Ing. Holger Regenbrecht.
VRAM was foremost a conceptual design
tool for architects,but was additionally used for additional
experiments, including wayfinding studies and other psychological
experiments, next to the experimentation with new interaction
techniques. Most of the work was done in cooperation with
Jakob Beetz and Hartmut Seichter.
Related publication:
- Regenbrecht,
H. Kruijff, E., Donath, D., Seichter, H., Beetz, J.
VRAM - a Virtual Reality Aided Modeler. Proceedings
of eCAADe2000, Weimar, 2000.
.
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Project
participation/coordination DAAD-RGC funded project (PhD
research grant) " the
influence of virtual environments on the design of (digital)
architectural expressions", together with Marc
Aurel Schnabel, and Prof. Thomas Kvan, Hong Kong University.
The study focused at the influence and the relevance of
Virtual Environments (VE) on the perception of space and
design of architectural structures, allowing architects
to develop new tools and idioms to express and create space
and volume.
Related publication:
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Schnabel, M.A., Kvan, T., Kruijff, E., Donath, D. The
First Virtual Environment Design Studio. In proceedings
of eCAADe2001, Helsinki, 2001.
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Projects
Public funded projects
Internal projects
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