Publications
- Terrain Geomorphing in the Vertex Shader
- Terrain_Geomorphing_in_the_Vertex_Shader.pdf
- ARToolKit on the PocketPC Platform
- ART03_Code_DanielWagner.pdf
- wagner05_pervasive.pdf
- pubNames
- EndoView.pdf
- EndoView: A Phantom Study of a Tracked Virtual Bronchoscopy
- Towards Massively Multi-User Augmented Reality on Handheld Devices
- ISMAR03_Demo_DanielWagner.pdf
- Mastering Interactive Virtual Bronchioscopy on a Low–End PC
- endoweb.pdf
- HandheldAR_ISWC03final.pdf
- First Steps Towards Handheld Augmented Reality
- Augmented Reality Kanji Learning
- A Handheld Augmented Reality Museum Guide
- [···]
- How Real Should Virtual Characters Be?
- Handheld Augmented Reality Displays
- Handheld Augmented Reality Displays PDF
- ACE 2006 - How real should virtual characters be?
- Handheld AR for Collaborative Edutainment
- Handheld AR for Collaborative Edutainment
- Muddleware for Prototyping Mixed Reality Multiuser Games
- ARToolKitPlus for Pose Tracking on Mobile Devices
- Making Augmented Reality Practical on Mobile Phones, Part 1
- Making Augmented Reality Practical on Mobile Phones, Part 2
- TVCG2010_RealTimeDetectionAndTrackingOnMobilePhones
- Real-time Panoramic Mapping and Tracking on Mobile Phones
- VR2010_PanoMT
- Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
- ARToolKitPlusMobilePoseTracking.pdf
