| Authors |
Mühl Judith, Kainz Bernhard, Bornik Alexander, Grabner Markus, Hauswiesner Stefan, Schmalstieg Dieter |
| Appeared in |
World Congress on Medical Physics and Biomedical Engineering, IFMBE Proceedings, 1349-1352 |
| Publisher |
WC , |
| Organization |
IFMBE |
| Date |
9 2009 |
| Abstract |
A recent trend in medical virtual reality is to
include information from multiple sources, especially about
physiology, into one model and one single visualization.
Computer graphics must therefore deal with a huge amount of
information in real time. The latest developments in computer
graphics hardware allow not only implementing direct volume
rendering on the graphics processing unit (GPU). The
emerging compute languages enable us to address volume
rendering problems of arbitrary complexity without being
limited to formulating visualization techniques in an awkward
fashion to match the GPU execution model. Utilizing the
arising new possibilities we meet next generation’s demands in
medical visualization. |